I also cleared every version of Gradius II (Arcade, PC Engine, X68K, NES, PS1 Deluxe Pack port) aggresively with one credit Normal mode yesterday (more details at 1CC thread), this took me a day. Insanely fast bullets and aggresive enemies, I love it. If time machine do exist, I would tell to my 2016 self that I just cleared Professional difficulty of PCE Gradius II. There's a walkthrough from Seahawk with Type 1 ship if you really want to know, will clear the Professional mode with Type 3/4 ship in the near future. Professional mode is MAGNIFICENT! The enemy bullets now shoots faster, feels like a love letter for the fans of arcade Gradius I, and the boss parade is more scarier. The thread is brought up again, so here's my comment about PCE Gradius II Professional difficulty : Game Boy Game Reviews | YouTube | Twitter | Shoot the Core-cast Shmup Podcast Or perhaps they didn't perceive European players to want the same level of challenge as what they thought the US audiences wanted? I'd be curious to know more specifically what the thought process was behind that change. It makes me wonder if the European release was reverted back to be more in line with the original Japanese arcade release, but kept the Nemesis name for Western branding continuity, because Konami recognized that they already had something good with the original configuration. Also, yes, the region differences are very interesting! I find it fascinating that when Gradius came to the US as Nemesis, many enemy patterns were changed, and death meant some ability to recover with more power-up granting ships available to take down to get at least some level of power back, but I find the balance to be off, because the game itself is much more brutal and unforgiving, with an absolute hailstorm of bullets coming at you. I've heard that launch controllers (minus the light bar) fare better in that regard. The speed thing could have been my own perception, and possibly also the crappy D-pad on the more recent revision of the PS4 pad. I highly recommend the Archive Arcade versions of these Gradius games, but it would be interesting to read other opinions here. Online Leaderboards (although limited), and "save state" were also good additions. One of the most interesting things about these Arcade Archives versions is the presence of the regionalized versions (North American, Japanese and European). I never played the PSP versions, but I played a lot Gradius Deluxe Pack (PSX version) and I don't remember differences regarding the fluidity and speed of these games. Particularly, I appreciate these versions and I have no complaints about the controls, maybe because I prefer to play them with the analog stick and I think they work very well this way. I own the Arcade Archives of Gradius I, Gradius II and Salamander aka Life Force and I play them on my PS4 Pro on a 4K Panasonic TV. I kept careening into platforms, trying to dodge enemy fire.įRO, was interesting you bring this discussion here, because I see very few comments about the Arcade Archives versions of Gradius I and II for PS4. Stage 2, with all the stuff you have to navigate through, is quite difficult with a ship that moves to quickly and a D-pad that is imprecise. But then 1 felt too slow, so I was constantly fighting that battle. I typically go with 2 speed-ups, but on this port, 2 felt too fast. Maybe it's my perception, because I'm playing on a bigger screen, though even when I shrunk the display down to approximate the size of my CRT (around 32"), it still felt way too fast. Someone feel free to correct me if I'm wrong, but it seems as if that version is faster than the Deluxe Pack, and definitely faster than on PSP. I also bought the Arcade Archives version of Gradius on PS4, and found out very quickly that the later model PS4 pads have a terrible D-pad for precision movement, and that the game feels a bit too fast in that port.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |